Planning of the virtual worlds. Theory and practice of design of levels
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This book will introduce you to the profession of a level designer and tell you about the features of designing virtual worlds for computer games.
How to invent, plan and build a game level? How to manipulate the player's behavior and emotions? How to tell a story through the environment? How to make space intuitive and interesting to explore?
The answers to these and many other questions are waiting for you inside. Read, memorize, put into practice!
The text of the book was translated from the original language using an artificial intelligence program. For the most part, the translation of the text is of very high quality, but in some cases, due to the imperfection of the technology, there may be incorrect phrase translations in the text, as well as single words and expressions may not be translated.
BK/41256719/UA
Data sheet
- Name of the Author
- Кадиков Михаил
- Language
- Ukrainian
- Age
- 18