Blood, sweat and pixels. Back of industry of videogames
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The best book on playing industry from known American journalist of Джейсона Шрейера. An author collected hundreds of unique and keen histories of creation of the best computer games of decade, told to him by creators. A vital and non-trivial book turned out on that costs after every cult game of contemporaneity and what price her developers produce foods, collecting millions of fanaticisms all over the world. In a book you will find histories of creation of Diablo III and Dragon Age : Inquisition, Uncharted 4, Witcher III and many other playing best sellers."Remarkable book evidently illustrating basic principle of playing industry of "no pain no game" (without pain there is not a game) on the examples of the known projects.Unconnected with playing industry readers will become familiar with that, how games are actually done and what heavy labour of developers can be. Those, who dreams to create games, know that them expects, and developers - able to find forces on a next exploit and produce the real masterpiece", is Alexander Рехлов, leader of Russian subdivision Creative Mobile."Healthily written, placed heart-rending authorial investigation showing all подноготную of development of games, with her flights and falling. It is necessary to do this book obligatory to reading developers in my studio", is Клифф Блезински, creator of game Gears of War, founder of studio Boss Key Productions.The publishing layout of book is stored in the format of PDF A4.
The text of the book was translated from the original language using an artificial intelligence program. For the most part, the translation of the text is of very high quality, but in some cases, due to the imperfection of the technology, there may be incorrect phrase translations in the text, as well as single words and expressions may not be translated.
BK/35245440/UA
Data sheet
- Name of the Author
- Шрейер Джейсон
- Language
- Ukrainian
- Age
- 12
- Series
- Legendary computer games