DOOM. How a new genre was tempered in battles with demons
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DOOM is a game that has become a symbol of an entire generation. She has united around herself a huge number of people from all over the world, ready to fiercely fight again and again and protect humanity from demons. Back in 1993, the release of DOOM became a huge event in the world of video games, and the news about it spread far beyond the gaming community. This is how the DOOM phenomenon was formed. What makes it unique? Dan Pinchbeck's book is a brilliant analysis of how John Carmack and John Romero managed to create such a successful hit and become the fathers of a new genre of video games. The publishing design is preserved in PDF A4 format.
The text of the book was translated from the original language using an artificial intelligence program. For the most part, the translation of the text is of very high quality, but in some cases, due to the imperfection of the technology, there may be incorrect phrase translations in the text, as well as single words and expressions may not be translated.
FL/901829/UA
Data sheet
- Name of the Author
- Дэн Пинчбек
- Language
- Ukrainian
- Release date
- 2021
- Translator
- Михаил Викторович Бочаров