Pawns (SI)
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When a game is played in which the power of the Light Prince and the existence of one of the oldest sorcerer organizations is at stake, not a single detail should be overlooked. Each pawn is capable of deciding the outcome of the game, especially if it is zealous and does not understand which side of the board it is on. So two young sorceresses, who received a strange assignment for a summer internship, did not imagine that with their mere desire to save on transport they could disrupt the operation to capture the relic undead, prevent the kidnapping of the youngest son of the Head of the Council, undermine the morale of the entire headquarters and derail the plan, nurtured by several generations.
Data sheet
- Name of the Author
- Татьяна Чернявская
- Language
- Russian