Programming in Python. Illustrated guide for children
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The book introduces the popular programming language Python, inviting the reader to comprehend it in practice. To make this more interesting, the authors give examples of interesting programs, provide flowcharts, code examples and step-by-step instructions for them. Funny characters and their comments enliven the text. After creating and launching programs, you can modify and change them as you please. Examples of improvements are also given in the book, but the authors encourage the child to come up with their own upgrades. Such training will give you confidence in your abilities and the desire to create your own unique programs.
What can you do using the programs offered in the book as examples?
1) Create a test and test your friends on erudition.
2) Generate a password that is easy to remember, but impossible to hack.
3) Teach the computer to draw a robot, stars and rainbow pictures (in the style of geometric abstraction).
4) Create a waiting calendar to remember how many days are left before important events.
5) Using an encryption program, transmit secret messages to a familiar agent so that no one else can read them.
6) Consult with a program that knows a lot. And teach her what she doesn’t know.
7) Pet the computer pet and watch its reaction.
8) Play 5 exciting games for memory, intelligence and speed of reaction, written in Python!
While working on codes, the child will become familiar with the basic principles of programming, and will also learn how to:
— use the basic elements of Python: variables, functions, lists, dictionaries, modules, loops;
— draw and animate images using a robot turtle;
— communicate with the user using windows, buttons and other elements of the graphical interface;
— find errors in the code;
— create real games - such as “Nine Lives” (analogous to the television “Field of Miracles”), “Caterpillar” (analogous to “Snake” from Tetris), “Snap” ( an analogue of the card game of the same name), “Memory” (a widely known memory training game) and “Egg Catcher” (only without the wolf from “Well, wait a minute!”).
Data sheet
- Name of the Author
- Джон Вудкок
Дэниел Маккафферти
Клэр Квигли
Крейг Томпсон
Кэрол Вордерман
Мартин Гудфеллоу - Language
- Russian
- Translator
- Станислав Евгеньевич Ломакин