Mistakes by video game developers. From idea to failure

Mistakes by video game developers. From idea to failure

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FL/256821/UA
Ukrainian
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How to soberly evaluate your project? What prevents you from competently planning your work? What psychological characteristics of players should be taken into account? Creating video games is a special art. The developer's tool is not a computer, not game engines, but the brain. The book “Mistakes of Video Game Developers. From idea to failure" will explain how to avoid the most common mistakes, teach you to competently analyze the chosen direction, clearly assess your strengths and not give up on the path to your goal. Slava Gris is a solo developer, creator of Fearmonium, Catmaze and Reflection of Mine. He went from being a freelancer to running his own video game publishing house. His first book, “Make a Video Game Alone and Don't Go Crazy,” became very popular among readers. Being a master of psychology and a supervisor of many teams making video games, the author will consider the problems of developers taking into account the peculiarities of human thinking and talk about non-obvious ways of influencing the player. This book will be useful for novice developers who do not want to miss anything. The publisher's design is preserved in PDF A4 format.



The text of the book was translated from the original language using an artificial intelligence program. For the most part, the translation of the text is of very high quality, but in some cases, due to the imperfection of the technology, there may be incorrect phrase translations in the text, as well as single words and expressions may not be translated.
FL/256821/UA

Data sheet

Name of the Author
Слава Грис
Language
Ukrainian
Release date
2023

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Mistakes by video game developers. From idea to failure

How to soberly evaluate your project? What prevents you from competently planning your work? What psychological characteristics of players should be taken in...

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