Nekros: Tongues of the Dead
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The game was in development for another two years (in addition to the five that were before it was released on Kickstater), feeding fans with rare gameplay videos and lifting the curtain on certain features. The best part is that it was not overloaded with conventional details - its harsh asceticism promised players a challenge based primarily on their personal abilities, and not on stupid leveling up and buying cool gear for real money.
FL/896854/R
Data sheet
- Name of the Author
- Владимир Кузнецов Анатольевич
- Language
- Russian