Ghosts of Ascalon
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When King Adelbern despaired of protecting Ascalon from the bestial charr, he lit the Flame of Damnation. However, witchcraft turned out to be a double-edged sword, defeating both. The bodies of the charr simply burned, and the rage of the king of men was so terrible that it turned his subjects into ghosts. Now the restless spirits are destined to jealously guard the pale shadow of the great city until the end of time. Centuries have passed, but the enmity between humans and charr has not yet died down. And now Crete, the island where the descendants of the surviving Ascalonians live, is besieged. To save her people, Queen Jenna tries to make a treaty with the legions of the hated charr. But they will not agree to reconciliation until they return the most precious relic from the ruins of Ascalon: the Claws of Khan-Ur... A detachment is sent in search of the Claws, in which each warrior is overcome by his own internal demons. If they do not return the artifact, the fragile hope for peace between humans and charr will shatter into a thousand pieces. But the ghost king ruling in Ascalon will not give up the treasure just like that. In addition, not everyone dreams of a quiet and peaceful life. The first novel based on the famous computer game will allow you to immerse yourself in the unique universe of Guild Wars.
Data sheet
- Name of the Author
- Джефф Грабб
Мэтт Форбек - Language
- Russian
- Translator
- Надежда Андреевна Сосновская