Shaders and effects in Unity
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The book reveals the secrets of developing shaders in Unity, the world's most popular multi-platform tool for developing two- and three-dimensional games and applications. Describes basic lighting models, creating effects using textures, real-time animation of models, setting up shaders for mobile devices, as well as using post-effects in gameplay. The publication is intended for Unity developers seeking to use the maximum capabilities of the platform to create their own masterpieces!
FL/389041/R
Data sheet
- Name of the Author
- Кенни Ламмерс
- Language
- Russian