Akseot: turning point of fate
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In the worlds of Might and Magic, he is a person from the distant past, by the will of Queen Catherine Ironfist, he received the name Korak... But why does this guest from afar know so much about the future of Axeot? Who pulled him out of the pre-magic era? How did the history of the worlds of the Ancients get into the past and turn into the plot of a popular computer game? And most importantly, why was all this necessary? Although, perhaps, the main question is still: how to get back? In any case, joining the glassblowing apprentice Emilia on her trip seems like a good idea: after all, she is destined to become queen. But the further you go, the more the world of Akseot differs from the familiar one...
Data sheet
- Name of the Author
- Михаил Кубрин Сергеевич
- Language
- Russian